Developer comments: Based on player feedback, we wanted to reward precision with Slowball. Landing crits now gives a stronger slow, letting Mei players who hit their mark feel extra frosty while making it clearer when enemies are in real trouble.
Slowball - Power
Developer Comments: Based on our testing data, Mei was having a hard time dealing with fliers. This update gives her a new counter item to help level the playing field and give her a bit more edge against airborne enemies.
Coldspot – Rare Survival Hero Item
Developer Comments: Slowball has been effective at disrupting enemies, but the slow was a bit too punishing for how easy it was to apply. We’re reducing the slow strength to make it less oppressive while still rewarding accurate shots and smart use of Mei’s secondary fire.
Slowball - Power
Developer Comments: This update improves its consistency so you can land those chilly plays more reliably. Enjoy freezing the competition!
Slowball - Power
Developer Comments: Snowball Flight now synergizes with Twice as Ice, expanding Mei’s mobility options and enabling more frequent use of Mini-Blizzard. This update gives her more fluid movement and crowd control opportunities, encouraging dynamic play and rewarding smart positioning.
Twice As Nice - Power
Developer Comments: While Avalanche was doing its job, it often created confusion for enemies where many couldn’t clearly understand why they were being slowed or where the effect was coming from. We’re shifting the focus of the power to enhance Mei’s primary fire, giving her more burst potential and rewarding players who can cage the enemy within a mini-blizzard or a blizzard. This should make the power feel more intuitive and impactful for both Mei and her opponents.
Avalanche - Power
Cold Blaster - Power
Permafrost - Power
Himalayan Hat - Epic Weapon Hero Item
Developer Comments: We’re looking to enhance Mei’s survivability in moments where Cryo-Freeze isn’t available by improving the synergy with Blizzard effects. This adjustment should give Mei more defensive value during her ultimate or mini-Blizzard, allowing her to better sustain herself in skirmishes and maintain pressure.
Blizznado - Power
Developer Comments: While rolling around in ice balls has been very fun, we feel that the power currently feels too consistent at disrupting players for a long duration ability. We're hoping with these changes that it will still feel powerful but reduce its ability to carry an enemy around for its entire duration.
Coulder - Power
Chilling Reach
Biting Cold
Deep Freeze
Developer Comments: The cold doesn't bother Mei anymore, but it may bother Mei's enemies.
Developer Comments: The cooldown increase for Permafrost has been removed to ensure it does not create negative impact for Ice Wall.
Secondary fire hits slow enemies by 15% for 1.5 seconds, stacking up to 30%.
Developer Comments: Mei's damage output over time is intended to be on the low end for a Damage hero, as she offers strong utility and survivability through her ability kit, but we would like to make the secondary fire icicle more rewarding by increasing the damage and slightly more difficult to land consistently.
Developer Request: Definitely do not use this to get to spots on the map you’re not supposed to get to, thanks.
Developer Comments: We're reducing the maximum ammo to limit how long Mei is able to continuously slow an enemy target now that the primary fire deals more damage.
Developer comments: With some of the recent changes, Mei is now slightly overperforming. Her improved primary fire damage output is good for her role, so rather than adjust that further, we're instead targeting the more commonly frustrating crowd control aspect of its slowing effect.
Added the hero-specific option:
Developer Comment: Mei is still underperforming after her last set of changes, so we are increasing the effectiveness of primary fire and improving the quality of life to Deep Chill.
Despite the primary fire gameplay feeling more interesting now, Mei's effectiveness overall was negatively impacted by the trade in damage for more slowing utility. We're shifting some of that power back into her damage.
Developer Comment: This set of changes is intended to bring back some of the gameplay and feeling Mei's primary fire used to have previously, though without the hard crowd control of a full freeze stun.
Cyro-Freeze can now be canceled by pressing the ability’s button again
Added the Hero-Specific Options:
Developer Comment: Mei's Blizzard ultimate cast time sometimes led to situations where the animation appeared to have been completed, but there was still additional time that it could get interrupted. This change will help mitigate that feeling without significantly reducing counterplay.