Developer comments: Several of Sigma's items and powers have proved too situational and we're giving them a tune-up. Additionally, his Beam counter item should now be more effective against other Tanks on the roster (looking at you, Reinhardt).
Maestro - Power
Volatile Gravel - Rare Ability Hero Item
Beam Splitter - Rare Survival Hero Item
Synced Shielding - Rare Survival Hero Item
Developer Comments: Sigma is going through a series of balance updates aimed at smoothing out his overall performance. One of his toughest matchups has been against brawlers who can charge in and overwhelm him. This update is part of the ongoing improvements to give Sigma more tools to hold his ground and perform better in those high-pressure encounters.
Zero Gravity - Power
The Harness – Epic Ability Hero Item
Developer Comment: Sigma’s barrier wasn’t scaling well into the late game, often feeling too fragile compared to the pressure he’s expected to absorb. We’ve increased its health to give it more staying power as fights become more intense. Additionally, Accretion focused builds have been underperforming, largely due to the ability’s slower cadence in fast paced brawls. With a cooldown buff, Accretion should now be more responsive and impactful! Especially in late game teamfights where frequent crowd control can shift momentum.
Hyperloop - Power
Singularity - Power
Experimental Barrier - Secondary Ability
Massive Impact - Minor Perk
Zero Gravity - Power
Hyperloop - Power
Trinisphere - Power
Event Horizon - Power
Symphonic Syzygy - Power
Orbital Barrier - Power
Philharmonic Fortitude - Power
Mass Driver - Power
Singularity - Power
Maestro - Power
Apogee Alignment - Power
Astrophysical - Power
Velocity Vector - Rare Weapon Hero Item
Maglev Multiplier - Rare Weapon Hero Item
Synced Shielding - Rare Ability Hero Item
Beam Splitter - Rare Survival Hero Item
Antimatter - Epic Weapon Hero Item
The Harness - Epic Ability Hero Item
De Kuiper's Thesis - Epic Survival Hero Item
Levitation
Developer Comments: Sigma's realized he was not abiding by Newton's third law of motion, so he figures by deflecting the projectiles he blocks with Kinetic Grasp would make him a more psychics law abiding citizen.
Developer Comment: This shift in damage from the Hyperspheres direct impact into the explosion component is to improve the effectiveness of the airburst explosion when playing at max range and makes it more threatening against tightly grouped enemies.
Developer Comments: Sigma is a tank that does not currently have an issue with survivability when cycling between managing his barrier, Kinetic Grasp, and weapon range. We are however increasing the damage of Accretion to bring back more of the threat it used to pose and increase the satisfaction in landing it, as it also did not benefit from the global increase to projectile sizes.
Developer comments: Our last patch aimed to make some Tank ultimates more forgiving to use during combat. Sigma’s Gravitic Flux can suffer from missing due to slight line of sight checks but we don’t believe this change had proper communication for all instances. We may return to this change for Sigma down the line with updated visuals.
Developer Comment: Similar to how Graviton Surge functions, Gravitic Flux no longer needs line of sight to affect enemy targets in its area. There are a fair amount of counterplay options to deal with this ultimate so we're making it more reliable to grab enemy targets within its area of effect.
Developer Comments: This change will improve Sigma's ability to protect allies that are further away from him.
Developer Comments: Danger! Falling rocks.
Developer Comments: Sigma has very effective defensive options between his Experimental Barrier and Kinetic Grasp. The barrier regeneration rate is being reduced in order to create more opportunity to attack Sigma directly.
Added the Hero-Specific Option:
Added the hero-specific options:
Developer Comments: Sigma has always had somewhat floatier movement controls than most heroes in order to match his character movement animations. However, this led players to feel like his Tank role passive ability wasn’t reducing the amount he would be knocked back since it took him longer to stop than other tanks. We’ve now adjusted this to the standard hero movement values to make the gameplay interactions feel more consistent.
Gravitic Flux now automatically casts when the timer runs out
Developer Comment: Like Roadhog’s Chain Hook, Sigma’s Accretion and primary fire combo can be highly lethal and can feel like a guaranteed kill against 200 health targets. We're reducing the damage slightly to require an additional volley of primary fire but are also increasing the stun duration to provide allies with more opportunity to follow up on successful impacts.